![]() Change the portion to have a shadow to a different material of a slightly darker color.Apply texture to an object, and draw a shadow by making the color dark.To apply shadows, use the following method. For this reason, surface asperity may not be visible when viewed from the front. The current version does not display shadows from 3D light.In other words, use eight textures or fewer for eight materials, and for smaller items, use one texture for one material. Apply texture to materials as much as possible, and express colors with the texture itself rather than with material color.In Importing, images of 256 x 256 dots or smaller are automatically converted to uncompressed RGBA larger images are automatically converted to DXT 1/3/5 format. The image formats that can be used in textures are: BMP, DDS, JPEG, PNG, and TGA.Be sure to check the display on ComiPo! before using. Texture with an alpha channel are rendered to be displayed with the proper transparency as much as possible, but the expected results may not be achieved.Data with an invisible attribute is not imported. ![]()
0 Comments
Leave a Reply. |